Creating a Riddle Asking Program with Object-Oriented Design

What is the explanation for the above response?

The explanation for the above response is that it provides details on how to create a Riddle class using Object-Oriented Design principles in Java. The data includes the class name, instance variables, and methods required to implement the Riddle class efficiently.

In the provided data, the Object-Oriented Design for a riddle asking program is outlined as follows:

  • Class Name: Riddle
  • Instance Variables:
    • question (String): to store the riddle's question
    • answer (String): to store the riddle's answer
  • Methods:
    • Constructor: to initialize the riddle with a question and an answer
    • printQuestion(): to print out the riddle question
    • printAnswer(): to print out the riddle answer

The Riddle class implementation in Java would look like the following:

public class Riddle {
    private String question;
    private String answer;
    
    public Riddle(String question, String answer) {
        this.question = question;
        this.answer = answer;
    }
    
    public void printQuestion() {
        System.out.println(this.question);
    }
    
    public void printAnswer() {
        System.out.println(this.answer);
    }
    
    // Other methods can be added here, if needed
}

The main method provided in the data demonstrates how to construct two Riddle objects and call their printQuestion() and printAnswer() methods to ask and answer the riddles. Two sample riddles are created and displayed using the Riddle class methods.

By following the Object-Oriented Design principles outlined in the data, you can create a flexible and scalable Riddle class that can be used to ask and solve various riddles in a Java program.

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